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The lesson files can be accessed through the Registered Products tab on your Account page. Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order. In this book, some techniques and processes are explained and described in detail only the first few times you perform them.
The files in the End folders 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects. The organization of the lessons is also project-oriented rather than feature-oriented. Additional Resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature.
Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features and tutorials, refer to these resources, which you can reach by choosing commands on the Help menu or by clicking links in the Welcome Screen: Adobe Animate Learn and Support: helpx.
Adobe Creative Cloud Learn: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud Learn page, helpx. Available to all. Adobe forums: forums. Adobe Create: create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams.
Also check out these useful sites: 17 Adobe Add-ons: creative. A directory of AATCs is available at training. Contributor Russell Chun is an assistant professor at the L. Herbert School of Communication at Hofstra University, where he teaches multimedia storytelling, data journalism, and information design. Please log in to your account on peachpit.
Note If you have not already downloaded the project files for this lesson to your computer from your Account page on peachpit. Start Adobe Animate CC. In the Open dialog box, select the 01End. Animate creates the necessary files to play in the target platform.
The files are saved in the same folder as your Animate document. Choose Disable Sync Settings. Synchronizing settings with CC enables you to save your application and workspace preferences across multiple computers. Double-click the HTML file. An animation plays. During the animation, several overlapping photos appear one by one, with stars appearing at the end. Note 21 The Output panel will display a warning saying that the bitmaps were packed into a spritesheet and that EaselJS is starting frame numbers at 0 instead of 1.
You can ignore both warnings. The first is just a notification, and the second is irrelevant because you are playing the Timeline straight from beginning to end.
Close the browser. The New Document dialog box opens. The other options target different playback technologies. For example, WebGL is a document type for animation that takes advantage of hardware-accelerated support for graphics.
ActionScript 3. AIR for Desktop targets documents for playback as stand-alone programs on Windows or Mac desktop computers. On the right side of the dialog box, you can choose the dimensions of the Stage by entering new pixel values for the Width and Height.
Enter for Width and for Height. Keep the Ruler Units as Pixels. You can always edit these document properties, as explained later in this lesson.
Click OK. Although the software application is called Animate, be aware that the file extension is. You should always save your Animate file with the extension. Understanding Document Types Adobe Animate CC is an animation and multimedia authoring tool that creates media for multiple platforms and playback technologies. Note Not all features are supported across all document types.
Unsupported tools are grayed out. Playback environment The playback, or runtime, environment is the technology that your final, published files use to play.
Perhaps your animation will be exported as an HD video to be uploaded to YouTube. Or your project could play as an app on a mobile device. You should make that decision first so you can choose the appropriate document type. If you need ActionScript 23 1. The difference is that each document type is configured to export different, final published files.
You can add interactivity by inserting JavaScript within Animate CC or adding it to the final published files. Choose WebGL for pure animated assets to take advantage of hardware-accelerated support of graphics.
Choose ActionScript 3. Choosing an ActionScript 3. It simply means that your playback target is the Flash Player. Note The ActionScript 3. A projector plays as a stand-alone application on the desktop, without needing a browser. Be aware that Adobe will no longer back the Flash Player in browsers beyond Choose AIR for Desktop to create animation and interactivity that plays as an application on Windows or Mac desktops, without needing a browser.
You can add interactivity for your mobile app using ActionScript 3. Tip You can easily switch from one document type to another. For example, you can convert an ActionScript 3. Some functionality and features may be lost in the conversion, however. By default, Animate displays the menu bar, Timeline, Stage, Tools panel, Properties panel, Edit bar, and a few other panels.
As you work in Animate, you can open, close, group, ungroup, dock, undock, and move panels around the screen to fit your work style or your screen resolution.
The same functionality is provided by the workspace switcher at the right end of the Application bar. Click the workspace switcher and choose a new workspace. The various panels are rearranged and resized according to their importance in the chosen workspace. For example, the Animator and Designer workspaces put the Timeline at the top for easy and frequent access.
Saving your workspace If you find an arrangement of panels that suits your style of work, you can save it as a custom workspace and return to it at a later date. Open the workspace switcher and choose New Workspace.
The New Workspace dialog box appears. Enter a name for your new workspace. Animate saves the current arrangement of panels and adds it to the options in the Workspace menu, which you can access at any time. Tip By default, the Animate interface is dark. However, you can change the interface to a lighter gray if you prefer.
About the Stage The big white rectangle in the middle of your screen is called the Stage. As with a theater stage, the Stage in 26 Animate is the area that viewers see when a movie is playing. It contains the text, images, and video that appear on the screen. Move elements on and off the Stage to place them in and out of view. The gray area is called the pasteboard. For now, leave the option to view the pasteboard selected.
You can also click the Clip Content Outside The Stage button to crop the graphic elements that fall beyond the Stage area to see how your audience will view your final project. You can also choose different magnification view options from the menu just above the Stage.
The Stage color, along with document properties such as the Stage dimensions and frame rate, is available in the Properties panel, which is the vertical panel just to the right of the Stage. In the Properties pane of the Properties panel, note that the dimensions of the current Stage are set at x pixels, which you chose when you created the new document. Also in the Properties pane, click the Background Color box next to Stage: and choose a new color from the color palette.
Choose dark gray Your Stage is now a different color. You can change the Stage properties at any time. Working with the Library Panel The Library panel is accessible from a tab just to the right of the Properties panel. The Library panel is where you store and organize symbols created in Animate, as well as imported files, including bitmaps, graphics, sound files, and certain video clips.
Symbols are graphics used frequently for animation and for interactivity. About the Library panel The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by type.
When you import items into Animate, you can import them directly onto the Stage or into the library. However, any item you import onto the Stage is also added to the library, as are any symbols you create. You can then easily access the items to add them to the Stage again, edit them, or see their properties. In the Import To Library dialog box, select the background. Animate imports the selected PNG image and places it in the Library panel.
Continue importing photo1. You can also hold down the Shift key to select multiple files and import all of the images at once. The Library panel displays all the imported images with their filenames and a thumbnail preview.
These images are now available to be used in your Animate document. Adding an item from the Library panel to the Stage To use an imported image, simply drag it from the Library panel onto the Stage. Select the background. Drag the background. Understanding the Timeline In the default Essentials workspace, the Timeline is located below the Stage. As do films, Animate documents measure time in frames.
As the movie plays, the playhead, shown as a red vertical line, advances through the frames in the Timeline. You can change the content on the Stage for different frames. The frame 30 number, as well as the time in seconds, is always displayed above the Timeline. At the bottom of the Timeline, Animate indicates the selected frame number, the current frame rate how many frames play per second , and the time that has elapsed so far in the movie.
The Timeline also contains layers, which help you organize the artwork in your document. At the moment, your project has only one layer, which is called Layer 1. Think of layers as multiple film strips stacked on top of one another. Each layer can contain a different image that appears on the Stage, and you can draw and edit objects on one layer without affecting objects on another layer. The layers are stacked in the order in which they overlap each other so that objects on the bottom layer in the Timeline are on the bottom of the stack on the Stage.
You can hide, lock, or show the contents of layers as outlines by clicking the dots in the layer under the layer option icons. When you want to see more layers, choose Short from the Frame View menu in the upperright corner of the Timeline.
The Short option decreases the height of frame cell rows. The Preview and Preview In Context options display thumbnail versions of the contents of your keyframes in the Timeline. In this book, we show the Timeline frames in their default size of Normal. The slider adjusts the size of the frames so you can see more or less of the Timeline. Select the existing layer in the Timeline, called Layer 1. Double-click the name of the layer to rename it, and type background.
Click outside the name box to apply the new name. Click the dot below the lock icon to lock the layer. Locking a layer prevents you from accidentally moving or making changes to whatever is inside that layer. A lock icon appears in the layer. Adding a layer A new Animate document contains only one layer, but you can add as many layers as you need. Objects in the top layers will overlap objects in the bottom layers.
Select the background layer in the Timeline. You can also click the New Layer button below the Timeline. A new layer appears above the background layer. Double-click the new layer to rename it, and type photo1. Your Timeline now has two layers. The background layer contains the background photo, and the newly created photo1 layer above it is empty.
Select the top layer, called photo1. Drag the library item called photo1. Rename the third layer photo2. Note As you add more layers and your overlapping graphics become more complicated, click the dot below the eye icon in your layer to hide the contents of any layer. Double-click the Layer icon to modify the level of transparency in the Layer Properties dialog box.
If you want to rearrange your layers and change how your graphics overlap each other, simply drag any layer to move it to a new position in the layer stack.
Inserting frames So far, you have a background photo and another overlapping photo on the Stage, but your entire animation exists for only a single frame, which is only a fraction of a second. To create more time on the Timeline and make this animation run for a longer duration, you must add additional frames. Select frame 48 in the background layer. Use the Resize Timeline View slider at the bottom-right corner of the Timeline to expand the Timeline frames to make it easier to identify frame You can also right-click and choose Insert Frame from the context menu that pops up.
Animate adds frames in the background layer up to the selected frame, frame Select frame 48 in the photo1 layer. You can also right-click and choose Insert Frame from the menu. Animate adds frames in the photo1 layer up to the selected frame, frame Select frame 48 in the photo2 layer and insert frames on this layer.
You now have three layers, all with 48 frames on the Timeline. Since the frame rate of your Animate document is 24 frames per second, your current animation lasts 2 seconds.
Selecting multiple frames Just as you can hold down the Shift key to select multiple files on your desktop, you can hold down the Shift key to select multiple frames on the Animate Timeline. If you have several layers and want to insert frames into all of them, hold down the Shift key and drag where you want to add frames. Creating a keyframe A keyframe indicates a change in content on the Stage. Keyframes are indicated on the Timeline as a circle.
An empty circle means there is nothing in that particular layer at that particular time. A filled-in black circle means there is something in that particular layer at that particular time.
The background layer, for example, contains a filled keyframe black circle in the first frame. The photo1 layer also contains a filled keyframe in its first frame.
Both layers contain photos. The photo2 layer, however, contains an empty keyframe in the first frame, indicating that it is currently empty.
Select frame 24 on the photo2 layer. As you select a frame, Animate displays the frame number beneath the Timeline. A new keyframe, indicated by an empty circle, appears in the photo2 layer in frame Select the new keyframe at frame 24 in the photo2 layer. Drag photo2. The empty circle at frame 24 becomes filled, indicating that there is now content in the photo2 layer.
At frame 24, your photo appears on the Stage. Be sure you understand how the photo2 layer contains 48 frames with two keyframes—an empty keyframe at frame 1 and a filled keyframe at frame Moving a keyframe If you want photo2. You can easily move any keyframe along the Timeline by simply selecting it and then dragging it to a new position.
Select the keyframe in frame 24 on the photo2 layer. Drag the keyframe to frame 12 in the photo2 layer. The photo2. Doing so will delete the contents of that keyframe on the Stage, leaving you with an empty keyframe. Your keyframe and its contents will be removed from the Timeline. Organizing Layers in a Timeline At this point, your working Animate file has only three layers: a background layer, a photo1 layer, and a photo2 layer.
Layer folders help you group related layers to keep your Timeline organized and manageable, just like you make folders for related documents on your desktop. Select the photo2 layer and click the New Layer button at the bottom of the Timeline. Name the layer photo3.
Insert a keyframe at frame Drag photo3. You now have four layers. The top three contain photos of scenes from Coney Island that appear at different keyframes. Select the photo3 layer and click the New Folder icon at the bottom of the Timeline A new layer folder appears above the photo3 layer.
Name the folder photos. Adding layers to layer folders Drag the photo1 layer into the photos folder. Notice how the bold line indicates the destination of your layer. When you place a layer inside a folder, Animate indents the layer name. Drag the photo2 layer into the photos folder. Drag the photo3 layer into the photos folder. All three photo layers should be in the photos folder, in the same stacking order as they were outside the folder.
You can collapse the folder by clicking the arrow just to the left of the folder name. Expand the folder by clicking the arrow again. Be aware that if you delete a layer folder, you delete all the layers inside that folder as well. Cut, copy, paste, and duplicate layers When managing multiple layers and layer folders, you can rely on cut, copy, paste, and duplicate layer commands to make your workflow easier and more efficient. All the properties of the selected layer are copied and pasted, including its frames, its keyframes, any animation, and even the layer name and type.
You can also copy and paste layer folders and their contents. To cut or copy any layer or layer folder, simply select the layer and right-click the layer name.
In the menu that appears, choose Cut Layers or Copy Layers. The layer or layers that you cut or copied are pasted into the Timeline.
Use Duplicate Layers to copy and paste in one operation. You can also cut, copy, paste, or duplicate layers from the application menu bar.
For example, if nothing is selected, the Properties panel includes options for the general Animate document, including changing the Stage color or dimensions. At frame 1 of the Timeline, select the photo1. A blue outline indicates that the object is selected. In the Properties panel, type 50 for the X value and 50 for the Y value. You can also drag over the X and Y values to change their values.
The photo moves to the left side of the Stage. X begins at 0 and increases to the right, and Y begins at 0 and increases downward. The registration point the point from which Animate makes measurements for imported photos is at the top-left corner. In the Transform panel, select Rotate, and type in the Rotate box, or drag over the value to change the rotation. The selected photo on the Stage rotates 12 degrees counterclockwise. Select frame 12 of the photo2 layer.
Now click photo2. Use the Properties panel and Transform panel to position and rotate the second photo in an interesting way. Select frame 24 in the photo3 layer. Now click photo3. Use the Properties panel and Transform panel to position and rotate the third photo in an interesting way. Note When images are scaled or rotated in Animate, they may appear jagged.
You can smooth each 44 image by double-clicking the bitmap icon in the Library panel. In the Bitmap Properties dialog box that appears, select the Allow Smoothing option. Working with panels Just about everything you do in Animate involves a panel.
In this lesson, you use the Library panel, Tools panel, Properties panel, Transform panel, History panel, and the Timeline. Because panels are such an integral part of the Animate workspace, it pays to know how to manage them.
To open any panel in Animate, choose its name from the Window menu. Individual panels float freely, and they can be combined in docks, groups, or stacks. A dock is a collection of panels or panel groups in a vertical column. Docks stick to the left or right edges of the user interface. A group is a collection of panels that can be placed within a dock or can float freely.
A stack is similar to a dock but can be placed anywhere in the interface. The Timeline and Output panels are grouped at the bottom, and the Stage is on the top. However, you can move a panel to any position that is convenient for you. To move a panel, drag it by its tab to a new location. To move a panel group or stack, drag it by the area next to the tabs.
As the panel, group, or stack passes over other panels, groups, docks, or stacks, a blue highlighted drop zone will appear. If you release the mouse button while a drop zone is visible, the panel will be added to the group, dock, or stack. To dock a panel, drag it by its tab into a new position at the left or right edge of the screen.
If a vertical drop zone appears, dropping the panel will create a new dock. To group a panel, drag its tab onto the tab of another panel or the drop zone at the top of an existing group. To create a stack, drag a group out of a dock or an existing stack so it floats freely.
Alternatively, drag one free-floating panel onto the tab of another floating panel. You also have the option of displaying most of the panels as icons to save space but still maintain quick access. Click the double arrowheads in the top-right corner of a dock or stack to collapse the panels to icons. Click the double arrowheads again to expand the icons into panels. Using the Tools Panel The Tools panel—the long, narrow panel on the far right side of the work area—contains selection tools, drawing and type tools, painting and editing tools, navigation tools, and tool options.
When you select a tool, check the options area at the bottom of the panel for more options and other settings appropriate for your task. Selecting and using a tool When you select a tool, the options available at the bottom of the Tools panel and the Properties panel change.
When you select the Zoom tool, the Enlarge and Reduce options appear. Some tools are arranged in hidden groups in the Tools panel; only the tool you last selected from a group is displayed. Click and hold the icon for the visible tool to see the other tools available, and then select one from the menu. Select the folder in the Timeline, and then click the New Layer button. Name the new layer stars.
In the Timeline, move the playhead to frame 36 and select frame 36 in the stars layer. That makes some of the tools and buttons invisible. You will create star shapes to appear at frame 36 in this layer. In the Tools panel, select the PolyStar tool, which is indicated by the hexagon shape. In the Properties panel, click the colored square next to the pencil icon, which indicates the color of the outline, or stroke, and choose the red diagonal line.
Click the colored square next to the paint bucket icon, which indicates the color of the fill, and choose a bright, cheery color such as yellow. You can click the color wheel at the upper right to access the Adobe Color Picker, or you can change the Alpha percentage, which determines the level of transparency, at the upper right.
In the Properties panel, click the Options buttons under Tool Settings. The Tool Settings dialog box appears. For Style, choose star. The options determine the shape of your star. Make sure the empty keyframe in frame 36 of the title layer is selected. Click on the Stage where you want to begin adding a star, and drag to change the width of your star. Move your cursor around the first click to rotate the star. Make multiple stars of different sizes and with different angles of rotation. Exit the PolyStar tool by selecting the Selection tool.
Use the Properties panel or the Transform panel to reposition or rotate your stars on the Stage, if desired. Or choose the Selection tool and simply click to select a star and drag it to a new position on the Stage. The X and Y values in the Properties panel update as you drag the star around the Stage. Your animation for this lesson is finished! Compare the Timeline in your file with the Timeline in the final file, 01End.
Undoing Steps in Animate In a perfect world, everything would go according to plan. But sometimes you need to move back a step or two and start over. You can undo steps in Animate using the Undo command or the History panel. Closing a document clears its history. Note If you remove steps in the History panel and then perform additional steps, the removed steps will no longer be available.
You can choose the Undo command multiple times to move backward as many steps as are listed in the History panel. Drag the History panel slider up to the step just before your mistake. Steps below that point are dimmed in the History panel and are removed from the project. To add a step back, move the slider back down. Animate creates the required published files in the same location as your FLA file and opens and plays the animation in your default browser.
Close the browser window and return to Animate. Modifying the Content and Stage When you first started this lesson, you created a new file with the Stage set at pixels by pixels. However, your client may later tell you that they want the animation in several different sizes to accommodate different layouts. Or they may want to create a version that will run on AIR for Android devices, which has specific dimensions.
When you change the Stage dimensions, Animate provides the option of scaling the content with the Stage, automatically shrinking or enlarging all your content proportionally. At the bottom of the Properties panel, note that the dimensions of the current Stage are set at x pixels.
Click the Advanced Settings button in the Properties section. The Document Settings dialog box appears. In the Width and Height boxes, enter new pixel dimensions. Enter for the Width and for the Height. You can click the link icon between the Width and Height fields to constrain the proportions of the Stage.
With the link icon selected, changing one dimension will automatically change the other proportionately. Select the Scale Content option. Leave the Anchor option as is. The Anchor option lets you choose the origin from which your content is resized, if the proportions of the new Stage are different.
Animate modifies the dimensions of the Stage and automatically resizes all the content. If your new 53 dimensions are not proportional to the original size, Animate will resize everything to maximize the content to fit. You now have two Animate files, identical in content but with different Stage dimensions. Animate can help alleviate much of the worry over lost work. The Auto-Recovery feature creates a backup file in case of a crash.
Note If you have unsaved changes in your open document, Animate adds an asterisk to the end of its filename at the top of the document window as a friendly reminder. Using Auto-Recovery for a backup The Auto-Recovery feature is a preference set for the Animate application for all documents.
The Auto-Recovery feature saves a backup file, so in case of a crash, you have an alternate file to return to. The Preferences dialog box appears. Choose the General category from the left column.
The file remains as long as the document is open. When you close the document or when you quit Animate safely, the file is deleted. Review Questions 1 What is the Stage? Review Answers 1 The Stage is the rectangular area viewers see when a movie is playing. Objects that you store on the pasteboard outside of the Stage do not appear in the movie. A keyframe is represented on the Timeline with a circle and indicates a change in content on the Stage.
The tool you most recently used is the one shown. Small triangles appear on tool icons to indicate that hidden tools are available. To select a hidden tool, click and hold the tool icon for the tool that is shown, and then select the hidden tool from the menu.
To undo multiple steps at once, drag the slider up in the History panel. Edit their shapes and combine them with gradients, transparencies, text, and filters for even greater expressive possibilities. Note If you have not already downloaded the project files for this lesson to your computer from your Account page, make sure to do so now.
See Getting Started at the beginning of the book. This document was uploaded by our user. The uploader already confirmed that they had the permission to publish it. Report DMCA. Government end users a only as Commercial Items and b with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. For U. Government End Users, Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order , as amended, Section of the Vietnam Era Veterans Readjustment Assistance Act of 38 USC , and Section of the Rehabilitation Act of , as amended, and the regulations at 41 CFR Parts through , , and The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
For the latest on Adobe Press books, go to www. To report errors, please send a note to errata peachpit. For information on getting permission for reprints and excerpts, contact permissions peachpit. Animate CC is widely used in the creative industry to develop engaging projects integrating video, sound, graph- ics, and animation. You can create original content in Animate CC or import assets from other Adobe applications such as Photoshop or Illustrator, quickly design animation and multimedia, and use code to integrate sophisticated interactivity.
Use Animate CC to generate graphics and animation assets, to build innovative and immersive websites, to create stand-alone applications for the desktop, or to create apps to distribute to mobile devices running on the Android or iOS system. With extensive controls for animation, intuitive and flexible drawing tools, and output options for HD video, HTML5, mobile apps, desktop applications, and Flash Player, Adobe Animate CC is a rare example of a robust multimedia authoring environment that enables your imagination to become reality.
About Classroom in a Book Adobe Animate CC Classroom in a Book release is part of the official training series for Adobe graphics and publishing software developed with the support of Adobe product experts. The lessons are designed so you can learn at your own pace. Classroom in a Book also teaches many advanced features, including tips and techniques for using the latest version of this application. You can follow the book from start to finish, or do only the lessons that correspond to your interests and needs.
You should have a working knowledge of your computer and operating system. You should know how to use the mouse and standard menus and commands, and also how to open, save, and close files. If you need to review these techniques, see the printed or online documentation included with your Microsoft Windows or Apple Mac OS software.
In addition, you need to download the free Adobe AIR runtime, available at get. The following specifications are the minimum required system configurations. For updates on system requirements and complete instructions on installing the software, visit helpx. Online Content Your purchase of this Classroom in a Book includes online materials provided by way of your Account page on peachpit. These include: Lesson files To work through the projects in this book, you will need to download the lesson files from peachpit.
You can download the files for individual lessons or it may be possible to download them all in a single file. Web Edition The Web Edition is an online interactive version of the book providing an enhanced learning experience.
To accommodate the changes, sec- tions of the online book may be updated or new sections may be added. Click the Launch link to access the product. Continue reading to learn how to register your product to get access to the lesson files. If you purchased an eBook from a different vendor or you bought a print book, you must register your purchase on peachpit.
Click the Access Bonus Content link below the title of your product to proceed to the download page. Click the lesson file links to download them to your computer.
Download the supplements from the same page as the lesson files. How to Use the Lessons Each lesson in this book provides step-by-step instructions for creating one or more specific elements of a real-world project. Some lessons build on projects created in preceding lessons; most stand alone. All the lessons build on one another in terms of concepts and skills, so the best way to learn from this book is to proceed through the lessons in sequential order.
In this book, some techniques and processes are explained and described in detail only the first few times you perform them. The files in the End fold- ers 01End, 02End, and so on within the Lesson folders are samples of completed projects for each lesson. Use these files for reference if you want to compare your work in progress with the project files used to generate the sample projects.
Additional Resources Adobe Animate CC Classroom in a Book release is not meant to replace documentation that comes with the program or to be a comprehensive reference for every feature. Only the commands and options used in the lessons are explained in this book. For comprehensive information about program features and tutorials, refer to these resources: Adobe Animate Learn and Support: helpx. Visit helpx. Adobe Creative Cloud Learn: For inspiration, key techniques, cross-product workflows, and updates on new features, go to the Creative Cloud Learn page, helpx.
Available to all. Adobe Forums: forums. Adobe Create: create. Resources for educators: www. Find solutions for education at all levels, including free curricula that use an integrated approach to teaching Adobe software and can be used to prepare for the Adobe Certified Associate exams. Also check out these useful sites: Adobe Add-ons: creative.
Adobe Animate CC product home page: www. A directory of AATCs is available at training. Herbert School of Communication at Hofstra University where he teaches multimedia storytelling, data journalism, and information design.
Download the project files for this lesson from the Registered Products tab on your Account page at www. Motion tweening is the basic technique of creating animation with symbol instances. Account page, make sure to do so now. See 1 Double-click the 04End. The project is an animated splash page for an imaginary soon-to-be-released motion picture. This file is an ActionScript 3.
Saving a working copy ensures that the original start file will be available if you want to start over. Animation can be as simple as moving a box across the Stage from one frame to the next. It can also be much more complex. In Animate, the basic workflow for animation goes like this: Select an object on the Stage, right-click, and choose Create Motion Tween from the context menu.
Move the red playhead to a different point in time and move the object to a new position or change one of its properties. Animate takes care of the rest. Motion tweens create animation for changes in position on the Stage and for changes in size, color, or other attributes. Motion tweens require you to use a symbol instance. Animate also automatically separates motion tweens on their own layers, which are called tween layers.
There can be only one motion tween per layer without any other ele- ment in the layer. Tween layers allow you to change various attributes of your instance at different key points over time. For example, a spaceship could be on the left side of the Stage at the beginning keyframe and at the far-right side of the Stage at an ending keyframe, and the resulting tween would make the spaceship fly across the Stage. Senior animators would be responsible for drawing the beginning and ending poses for their charac- ters.
The beginning and ending poses were the keyframes of the animation. Understanding the Project File The 04Start. All the necessary graphic elements have been imported into the library. The Stage is set at a generous pixels by pixels, and the Stage color is black. You might need to choose a different view option to see the entire Stage. It will begin slightly lower than the top edge of the Stage, and then rise slowly until its top is aligned with the top of the Stage.
Create a new layer above the footer layer and rename it city. This positions the cityscape image just slightly below the top edge of the Stage. Motion tweens require symbols. Animate asks if you want to convert the selection to a symbol so it can proceed with the motion tween.
Click OK. Animate automatically converts your selection to a symbol with the default name Symbol 1, and stores it in your Library panel. Animate also converts the current layer to a tween layer so you can begin to animate the instance. Tween layers are distinguished by a special icon in front of the layer name, and the frames are tinted blue.
The range of frames covered by the tween is the tween span. The tween span is represented by all the colored frames from the first keyframe to the last keyframe. Tween layers are reserved for motion tweens, and hence, no drawing is allowed on a tween layer. Holding down the Shift key constrains the movement to right angles. A small black diamond appears in frame at the end of the tween span.
This indicates a keyframe at the end of the tween. Animate smoothly interpolates the change in position from frame 1 to frame and represents that motion with a motion path. Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions.
Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis.
The playhead loops within the marked frames. Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline.
Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes. If you want to shorten the animation, you need to decrease the tween span. Lengthen or shorten a motion tween by dragging its ends on the Timeline.
Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes. Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected.
A tiny box appears next to your mouse pointer, indicating that you can move the keyframe. The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly.
Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.
With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position.
Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent. The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes.
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